使用C++进行游戏编程(pdf 55页)
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1. 引言....................................................................................................................... 6
1.1 基于Series 60 Developer Platform 的游戏编程..............................................................6
1.2 目的和范围......................................................................................................................6
2. Series 60 的特殊考虑............................................................................................ 7
2.1 需求................................................................................................................................7
2.2 限制................................................................................................................................8
2.3 内存................................................................................................................................8
3. 游戏结构和游戏循环.............................................................................................. 9
4. 定时器.................................................................................................................. 11
5. 键盘..................................................................................................................... 14
6. 图形..................................................................................................................... 17
6.1 图形结构概述.................................................................................................................17
6.2 绘图基础........................................................................................................................18
6.3 文本和字体....................................................................................................................20
6.4 位图.............................................................................................................................24
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